![]() He's also a bit of a talker and snake oil salesman as well. He's a lazy polymath, who dislikes reading and studies but does love gadgets. He's a mad scientist who's sure he has a cure for Ghost Rock Sickness and is trying to get it sold (it's not a cure). Third son of a family of over achievers, Flint really wants to be famous and respected. Flint: You know that lazy but really smart kid in high school who just got A's without trying? That's Flint.As a note, I gave out a single Relic to each player as a background bonus Without further ado, let's introduce the posse, in no particular order. But I also throw some tough encounters their way. So the characters are sort of starting closer to Seasoned than Novice. Plus characters got 3 bonus skill points to spend on "Western trope skills" as well (such as Ride or Survival or the like). I also give a bonus attribute increase at each rank (including Novice). I used the Born a Hero rules and additionally allowed characters to take one additional major hindrance from a small list (Code of Honor, Curious, Driven, Heroic) to get a bonus edge that could also ignore skill and attribute requirements. Now that we have a few sessions under our belt, I'm confident this is going to be a run ride.Ī few notes on character creation. This is an almost entirely new group, with the only returning player being my wife. Some of you might remember my last Deadlands AP, A Fisful of Ghost Rock. While the bulk of it is going to be running through Horror at Headstone Hill, I'm notoriously bad at sticking to plot point campaigns and tend to just "wing it" rather often. Welcome, gentle reader, to what is hopefully going to be a long running AP for Deadlands.
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